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	<title>let x=x &#187; design</title>
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		<title>That feature is trivial</title>
		<link>http://www.crazymcphee.net/x/2009/07/31/that-feature-is-trivial/</link>
		<comments>http://www.crazymcphee.net/x/2009/07/31/that-feature-is-trivial/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 07:00:09 +0000</pubDate>
		<dc:creator>Scot Mcphee</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[features]]></category>
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		<guid isPermaLink="false">http://www.crazymcphee.net/x/?p=431</guid>
		<description><![CDATA[How many times as a developer do we get asked by our clients to create a new story to implement a feature assessed by the client as &#8220;trivial&#8221;? How many times do we get surprised by their reactions when we give them our story estimate. I&#8217;ve seen developers give this sort of optimistic estimate too, [...]]]></description>
			<content:encoded><![CDATA[<p>How many times as a developer do we get asked by our clients to create a new story to implement a feature assessed by the client as &#8220;trivial&#8221;? How many times do we get surprised by their reactions when we give them our story estimate. I&#8217;ve seen developers give this sort of optimistic estimate too, without considering all the wrinkles, like error handling, alternative usage scenarios, abusive usage &amp; security concerns, and all sorts of other issues that can be way bigger than the &#8220;happy-path&#8221; through the code. Here&#8217;s a neat little article from Brent Simmons that summarises the sort of user experience and technical design that has to go into the &#8220;Oh, it&#8217;s easy&#8221; feature.</p>
<p><a href="http://inessential.com/2009/07/30/anatomy_of_a_feature">inessential.com: Anatomy of a feature</a>.</p>
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